Items

Legs Wands Boots Shields Swords Axes Clubs Distance Weapons Helmets Armors Amulets Rings Ammunition

Items can drop up to three attributes, rolling low or high. For example, the Speed attributes drops with a +3 or +6 speed increase. The values can be enhanced further by using enchant scrolls on the item, removing an enchant slot for each use.

Name Enchant Attempts Attack Handed Range Weight Break Chance First Attribute Second Attribute Third Attribute
Small Stone 0 5 1 5 3.6 10% - - -
Snowball 0 0 1 5 0.8 10% - - -
Spear 0 25 1 5 20 - - - -
Throwing Star 0 35 1 4 2 10% - - -
Throwing Knife 0 30 1 4 5 10% - - -
Crossbow 3 0 2 5 40 - Distance Skill (Rare) Double Hit (Very Rare) Critical Hit (Very Rare)
Bow 3 0 2 6 31 - Distance Skill (Rare) Double Hit (Very Rare) Speed (Very Rare)
Longbow 3 1 2 6 42 - Speed (Common) Double Hit (Semi-rare) Critical Hit (Rare)
Heavy Crossbow 3 1 2 5 55 - Double Hit (Common) Critical Hit (Semi-rare) Hit Chance (Rare)
Death Crossbow 4 0 2 5 40 - Physical DoT (Always) Double Hit (Semi-rare) Critical Hit (Rare)
Energy Crossbow 4 0 2 5 40 - Energy DoT (Always) Chain Lightning (Semi-rare) Critical Hit (Rare)
Fire Crossbow 4 0 2 5 40 - Fire DoT (Always) Inferno Strike (Semi-rare) Critical Hit (Rare)
Poison Crossbow 4 0 2 5 40 - Poison DoT (Always) Toxic Pulse (Semi-rare) Critical Hit (Rare)
Dragonslayer Crossbow 4 0 2 5 40 - Dragon Slayer (Always) Double Hit (Semi-rare) Critical Hit (Rare)
Chu-Ko-Nu 5 2 2 4 25 - Critical Hit (Very common) Hit Chance (Common) Attack (Semi-rare)
Highland Bow 5 2 2 6 44 - Speed (Very common) Double Hit (Common) Hit Chance (Semi-rare)
Cherry Crossbow 6 2 2 5 65 - Double Hit (Very common) Critical Hit (Common) Attack (Semi-rare)
Metal Crossbow 6 3 2 5 95 - Critical Hit (Very common) Hit Chance (Common) Attack (Semi-rare)

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