| Knights |
| Two-Handed Weapons |
Have 40% increased attack, but 50% decreased defence and attacks each 3 seconds instead of 2.
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| Melee Fighting |
Club, Axe and Sword skills are merged to Melee skill, giving knights access too more weapon choices.
Axes typically drop with the Double Hit attribute, Swords with the Life Steal attribute, and Clubs with the Critical Hit attribute.
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| Sharpening Stone |
Melee weapons can be sharpened with a Sharpening Stone to increase atk with 10% for 500 hits. These stones can be looted from monsters or bought from Willard for 2500gps.
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| Berserk Spell |
The mana cost for casting Berserk is 2 * level and is capped at 300 mana. |
| Weaken Spell |
New spell "exeta tempo" (150 mana, ml 6): Instant spell cast in-front of player that reduces armor/defense 35% for 30 seconds on hit targets. |
| Sharpening Stones |
Weaken Spell |
Melee Fighting |
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