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| Paladins |
| Weapons/Ammunition |
New bows and crossbows, arrows, bolts and the option to viably use with Fire/Energy/Poison arrows.
Bolts attack each 3 seconds instead of each 2 seconds, having 30% increased attack.
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| Power Bolts |
Conjure gives 3 power bolts instead of 1. They also have 10 % increased attack (52 -> 57 atk), beyond the already 30% increased attack for bolts. |
| Light |
Can use the Ultimate Light spell. |
| Guided Bolts |
New ammunition with 49 atk. Sold in shop for 11gp each |
| Oak Arrow |
New ammunition with 32 atk. Sold in shop for 4gp each |
| Conjure Guided Bolt Spell |
New spell "Conjure Guided Bolt" (exevo con hur, 520 mana, ml 12). Conjures 10 guided bolts |
| Conjure Oak Arrow Spell |
New spell "Conjure Oak Arrow" (exevo con gran, 200 mana, ml 7). Conjures 10 oak arrows |
| Conjure Energy Arrow Spell |
New spell "Conjure Energy Arrow" (exevo con lux, 480 mana, ml 11). Conjures 5 energy arrows |
| Conjure Poison Arrow Spell |
"Conjure Poison Arrow" (exevo con pox, 480 mana, ml 9). Conjures 5 poison arrows |
| HMM/LMM Rune |
Conjure mana cost lowered from 280 to 240 for HMM, and from 120 to 80 for LMM.
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| Hunters Trap Spell |
New Spell "Hunters Trap" (exori con, 30 mana, ml 5). Puts a trap infront of the player lasting for 5 seconds. Any monster or player walking into the trap will be dealt damage, based on magic power and distance skill. |
| Paralyze Trap Spell |
New Spell "Paralyze Trap" (exori ani, 90 mana, ml 13). Same as Damage Trap, but creates a weaker paralyze instead of dealing dmg. |
| Hunters Trap |
Paralyze Trap |
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