Server Information

General Information
Balance Changes
Attributes
Skill Points
Changes
General
Knight
Paladin
Sorcerer
Druid
Paladins
Weapons/Ammunition New bows and crossbows, arrows, bolts and the option to viably use with Fire/Energy/Poison arrows. Bolts attack each 3 seconds instead of each 2 seconds, having 30% increased attack.
Power Bolts Conjure gives 3 power bolts instead of 1. They also have 10 % increased attack (52 -> 57 atk), beyond the already 30% increased attack for bolts.
Light Can use the Ultimate Light spell.
Guided Bolts New ammunition with 49 atk. Sold in shop for 11gp each
Oak Arrow New ammunition with 32 atk. Sold in shop for 4gp each
Conjure Guided Bolt Spell New spell "Conjure Guided Bolt" (exevo con hur, 520 mana, ml 12). Conjures 10 guided bolts
Conjure Oak Arrow Spell New spell "Conjure Oak Arrow" (exevo con gran, 200 mana, ml 7). Conjures 10 oak arrows
Conjure Energy Arrow Spell New spell "Conjure Energy Arrow" (exevo con lux, 480 mana, ml 11). Conjures 5 energy arrows
Conjure Poison Arrow Spell "Conjure Poison Arrow" (exevo con pox, 480 mana, ml 9). Conjures 5 poison arrows
HMM/LMM Rune Conjure mana cost lowered from 280 to 240 for HMM, and from 120 to 80 for LMM.
Hunters Trap Spell New Spell "Hunters Trap" (exori con, 30 mana, ml 5). Puts a trap infront of the player lasting for 5 seconds. Any monster or player walking into the trap will be dealt damage, based on magic power and distance skill.
Paralyze Trap Spell New Spell "Paralyze Trap" (exori ani, 90 mana, ml 13). Same as Damage Trap, but creates a weaker paralyze instead of dealing dmg.
Hunters Trap Paralyze Trap

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