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| Sorcerers |
| Wands |
Wands now behave more like other weapon types.
They deal full damage only if used with full attack and has a higher damage variance.
All wands by default (without a range attribute) have 2 range (except for staffs), and are affected by Critical Hit, Double Hit and Life Steal.
Overall, wands are weaker initially, but stronger with powerful attributes.
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| Strong Haste |
Nerfed from 70% to 50% speed increase.
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| Teleport Creatures Spell |
New Spell "utevo res hur" (100 mana, ml 30). Teleports all your summons to your location (can be used to change floors). |
| HMM/LMM Rune |
Conjure mana cost lowered from 280 to 240 for HMM, and from 120 to 80 for LMM.
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| Enchant Staff Spell |
"Enchant Staff" (exeta vis, 200 mana, ml 34) creates a Two-Handed wand that deals energy damage each 3 seconds (27 mana / attack) and has 4 range.
It requires the item "Staff" or "Conductive Staff", and transforms the item for 10 minutes. You need level 42 to use these wands.
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| Fire Wave Spell |
Fire wave has 33% increased damage and leaves a strong fire DoT.
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| Cancel Invisibility Spell |
If opponent is wearing a stealth ring, the spell has a 20% chance to break it (like in old school PvP-E servers).
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| Fire Wave / Enchanted Staff |
Ultimate Explosion / Energy Wave |
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